![]() Gimmicky or not, there's a gleeful purity to Driver's action, from its lack of gun battles and on-foot action, to the way it soon convinces you that magically weaponising oncoming traffic can be as natural as a handbrake turn. After escaping from Istanbul, Jericho takes refuge in San Francisco, only to. With shifting, it's one of the most enjoyable racing games in a very long time. Driver: San Francisco picks up where Driv3r left off it continues the story of Tanner and criminal mastermind Jericho. Without its shifting element, Driver: San Francisco would be enjoyable enough mediocrity, but nothing special next to other driving games. This keeps the story humming along, but makes the occasional spikes all the more noticeable when they do show up. Rarely do you come across a particularly difficult mission. You're also stuck with Ubisoft's DRM, which demands an online check when you fire the game up, though at least it lets you play offline after that.Įven with a controller, the actual driving is usually mediocre, with poor handling in most vehicles, and very rubber-banded races. The biggest annoyance, however, is that the controls are designed for a controller with analogue sticks, and trying to play with keyboard and mouse is a recipe for insanity. Graphically, it's unimpressive, and with no real options beyond switching antialiasing on or off. ![]() ![]() This isn't a great port, starting with the fact that it quite obviously is one. It can be a bumpy one though, especially on PC.
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